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HYPER SCAPE ™

After wasting a year on a title which has since been cancelled, I eventually joined the team on Ubisoft's battle royale title, Hyper Scape, back in January 2019. It was a fantastic experience getting to collaborate once again with some of my former teammates from Prince of Persia 2008. Beyond that, it gave me the opportunity to work alongside an incredibly talented crew of concept artists on an interesting cyberpunk project. Anyone who knows me knows I’m a sucker for these kinds of universes --- I felt right at home somewhere between Tron and Deus Ex!
So you can also check out my friends and colleagues' artworks there:
- Yun Ling > www.artstation.com/yunling904
- Félicien Nourry > www.artstation.com/felicien-nourry
- Sébastien Kaczorowski > www.artstation.com/kaczorowski
- Pengzhen Zhang > www.artstation.com/zpz

Wishing you all a Happy New Year... may 2021 bring fewer restrictions and be an extraordinary year for everyone! 🖤

Early research, different style...

Early research, different style...

Early research, different style...

Early research, different style...

Early research, different style...

Early research, different style...

Early research, different style...

Early research, different style...

Early mood pass on the Downtown district, the tone changed quite a lot during the development of the game...

Early mood pass on the Downtown district, the tone changed quite a lot during the development of the game...

Interactive props, means lots of back and forth with the LD, GD and playtesting...

Interactive props, means lots of back and forth with the LD, GD and playtesting...

Virtual headset made for the official game trailer (see below)...

Virtual headset made for the official game trailer (see below)...

Research for the far away landmarks of the game. We needed clear shapes in the backdrop to help the overall navigation. Zone #I - Mega city...

Research for the far away landmarks of the game. We needed clear shapes in the backdrop to help the overall navigation. Zone #I - Mega city...

Zone #II - Energy field...

Zone #II - Energy field...

Zone #III - Prisma arch HQ...

Zone #III - Prisma arch HQ...

Real life of a concept artist in gaming = paintovers :)

Real life of a concept artist in gaming = paintovers :)

From dark-goth to light-museum style...

From dark-goth to light-museum style...

Lobby early pass...

Lobby early pass...

3D coat + Keyshot toon render for some energy pillars...

3D coat + Keyshot toon render for some energy pillars...

Custom skin research for ACE's pod...

Custom skin research for ACE's pod...

Even if I tried to avoid working on weapons I had to help. I did not create those weapons but only re-designed and improved them a little.

Even if I tried to avoid working on weapons I had to help. I did not create those weapons but only re-designed and improved them a little.

I didn't have much time to re-design the cars (which are basically fancy covers). They needed to have a very contemporary/sci-fi generic look for repetition and budget reasons...

I didn't have much time to re-design the cars (which are basically fancy covers). They needed to have a very contemporary/sci-fi generic look for repetition and budget reasons...

Self-driving, public transports...

Self-driving, public transports...

Self-driving, personal transports...

Self-driving, personal transports...

Official Game Trailer, enjoy!