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DEUS EX: HR ™ PART#1 Characters

Nostalgiafolio:
Characters Research Archive (2007–2010)
A look back at the early concept art and pre-production sketches created for the 3rd installment of the iconic cyberpunk series, Deus Ex: Human Revolution. Being the very first concept artist hired on the project gave me a rare blank canvas to dive into early character explorations and partner with Art Director "JJB" to shape the game's overall look and feel. Just as with the props and environment design, I dedicated this phase to heavy R&D - laying down the initial visual parameters for Adam Jensen. Though the final production art was later brought to life by incredible artists like Jim Murray and many others, these early concept sheets showcase the original groundwork and design language that started it all.
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TM © Copyright Eidos/Square Enix.

Very early pre-production ~2007 moody/sketchy key art which eventually set the tone for the whole game!

Very early pre-production ~2007 moody/sketchy key art which eventually set the tone for the whole game!

Early Neo-Renaissance  explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!

Early Neo-Renaissance explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!

Early character design research

Early character design research

Early Augmentation/prosthesis researches...

Early Augmentation/prosthesis researches...

Lab scientists KIT system...

Lab scientists KIT system...

Office workers KIT system...

Office workers KIT system...

Adam Jensen early silhouette speedpaintings... ok ok I know how terrible my character proportions are...

Adam Jensen early silhouette speedpaintings... ok ok I know how terrible my character proportions are...

Early researches for Adam Jensen's arm Augmentations...

Early researches for Adam Jensen's arm Augmentations...