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DEUS EX: HR ™ PART#1 Characters

Nostalgiafolio:
Characters Research Archive (2007–2010)
Early concept art and pre-production sketches created for the third installment of the iconic cyberpunk series, Deus Ex: Human Revolution. As the very first concept artist brought onto the project, I had the unique opportunity to explore initial character designs and collaborate closely with the art director (JJB) to establish the game's overall visual direction.
Just as I did with the props and environments, I focused heavily on deep R&D to lay down the visual fundamentals for Adam Jensen. While the final, polished iterations were later executed by other talented artists—such as Jim Murray—these early sketches represent the core DNA of the character's design language.
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TM © Copyright Eidos/Square Enix.

Very early pre-production ~2007 moody/sketchy key art which eventually set the tone for the whole game!

Very early pre-production ~2007 moody/sketchy key art which eventually set the tone for the whole game!

Early Neo-Renaissance  explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!

Early Neo-Renaissance explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!

Early character design research

Early character design research

Early Augmentation/prosthesis researches...

Early Augmentation/prosthesis researches...

Lab scientists KIT system...

Lab scientists KIT system...

Office workers KIT system...

Office workers KIT system...

Adam Jensen early silhouette speedpaintings... ok ok I know how terrible my character proportions are...

Adam Jensen early silhouette speedpaintings... ok ok I know how terrible my character proportions are...

Early researches for Adam Jensen's arm Augmentations...

Early researches for Adam Jensen's arm Augmentations...