Nostalgiafolio:
Props & Weapon Research Archive (2007–2010)
A dive into the early prop and weapon concepts for Deus Ex: Human Revolution. Being the first concept artist on the project meant wearing many hats, switching fluidly between character design, world-building, and industrial design to shape the overall look of the universe.
I dedicated this phase to deep visual R&D - establishing the functional design language, tactile feel, and in-universe corporate branding of the hardware. Though the final production passes on weapons were later executed by other incredible specialists on the team, these early sheets represent the original blueprint for the game's distinct aesthetic.
---
TM © Copyright Eidos/Square Enix.