Nostalgiafolio:
Props & Weapon Research Archive (2007–2010)
Early concept art and pre-production designs created for Deus Ex: Human Revolution. As the pioneering concept artist on the project, I operated as a jack-of-all-trades, seamlessly switching between characters, environments, and industrial design to establish the game's visual DNA.
My main focus was extensive R&D, establishing the foundational look, feel, and corporate branding of the products that populated the world. While the final, highly polished weapon iterations were executed by other specialized artists on the team, these initial concepts laid the groundwork for the game's unique cyberpunk aesthetic.
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